Spring Lisp Game Jam 2026 entry.

A precision platformer with the focus on obtaining and maintaining speed.

Collect powerups, escape the caverns, and reach for the stars!

A write-up about the development process: andreyor.st/posts/2026-05-24-spring-lisp-game-jam-2026

Tips for playing

  • Start the game with A, S, Z, or X keys.
  • May run slowly in the browser! Download the cart and play in desktop TIC-80, if possible.
  • When doing extended jumps, release the direction buttons to avoid losing speed
  • Press the slide button preemptively instead of timing your slides
  • Release the slide button when under a low ceiling, the slide will continue, and you'll be able to jump immediately after (jump doesn't work when the slide button is held)
  • If you don't know how to make a certain jump, try doing it without jumping (????)
  • The game menu features a dynamic camera and the ability to toggle off music if you prefer to hear only the game's SFX.
    (Note: the game was designed around a fixed camera, with each room being an obstacle course. A dynamic following camera was added just for fun)

Share your completion time and retries!

Attributions

Updated version

I've updated the game with new graphics and a better camera system, but since it's a jam entry, I decided to preserve this version here. If you wish to play an updated version, you can do so on the TIC-80 website: Speed Remastered


source code

Download

Download
speed.png 106 kB

Install instructions

Download speed.png and load it into TIC-80 player.

Comments

Log in with itch.io to leave a comment.

(+1)

This is really neat! The sliding option is a great fit for the speed.

I’m only in the first upstairs level and saw in the devlog that there’s a lot more to see, but my first takeaway is that I’m mightily impressed!

One thing that almost led me to think it didn’t work is that I couldn’t hit “any key”, but had to hit xza or s to start the game.

(maybe you could add a note about that so others don’t fall in the same trap)

Thank you for sharing.

(+1)

Glad you liked it!

Yeah, I was so into TIC-80 aesthetics that I forgot that not everyone is familiar with its virtual controller mappings (even though I made an in-game tutorial that switches between keyboard keys and controller buttons in the message, depending on where the game is played, I still forgot to mention it on the title screen)